Elevator Pitch
You woke up, amnesiac,in the cabin of a ship stranded on an unknown island. Many questions arise when you make the discovery of a native village abandoned.Where are the people who had lived there?
You will soon discover that you are not alone. You have the sensation to be observed. You feel someone or something is fallowing you. .... Maybe you are in the grip of paranoia?
Through exploration,you will discover what has befallen the people who lived on this island. But this discovery will have a high price, because you will suffer the same fate.
This interactive exploration you will discover six different environments: inside a cargo(cabin and corridor), beach, forest (or jungle), swamp village huts on stilts, cave, alien craft (like dark sci-fi)
For the synthesis project, I aim to have it done from the cargo to the entrance of the jungle. I will pursue the rest after school in my free time.
Moodboard:
The interior path:
The exterior path ( from the boat to the Totem ):
Scale of the island ( a first sculpt from the Photoshop document):
For the synthesis project, I aim to have it done from the cargo to the entrance of the jungle. I will pursue the rest after school in my free time.
Island plan
Although only one section will be seen up close, I designed the general layout of the entire island.
The layer FX features in PS helps a lot when designing environments, as several features can be draw in a single stroke. In this example, dry and wet sand for the beach.
The exterior path ( from the boat to the Totem ):
Scale of the island ( a first sculpt from the Photoshop document):
MudBox:
Maps
I use a baricentri Uv overlay on the skybox so I can make the clouds be part of the composition:









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